Christopher Angel ([info]jpublic) wrote,
@ 2008-08-04 11:22:00
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Good/Evil Choices in Games.
So I'm replaying Bioshock. In said game, your only real choice is whether to kill or save members of a group. Clearly saving them is the 'good' choice, and that's what I did when I played it the first time.

Now, normally, when replaying a game, people try for the endings they missed. However, I'm discovering something odd about myself.

I can't choose the 'evil' side. Can't do it in any of the Bioware games (except Mass Effect, where the there's no good and evil, only inclusive vs isolationist), can't do it in any of the RPGs I play. When I try, I feel anxious and vaguely ill, like I'm about to so something very wrong.

I'm honestly curious about this - at first glance, I'd call that a positive thing, but as I think about it I'm forced to wonder if it's a form of intellectual cowardice.

Hmm.



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[info]bastardsnow
2008-08-04 05:33 pm UTC (link)
Right there with you. I have the same difficulty.

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[info]jpublic
2008-08-04 05:49 pm UTC (link)
I think I may restart the game and force myself to be evil. See how that works for me.

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[info]xxmagex
2008-08-04 06:03 pm UTC (link)
I have the same problem with the game the Suffering.

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[info]jgracio
2008-08-04 06:11 pm UTC (link)
I play Eve Online.

Now, if you're not aware of it, it's a MMO, in space, loads of things you can do, but almost everything you can do involves harming other players.

It's awesome! But even there, there are lines I have a hard time crossing. Although, since I know I'm playing against other people things get murkier.

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